Itch.io 32 Bit Game Jam Entry
A couple of programmer friends asked me to join the 32-Bit Game Jam with them to do the 3D side of things. The 2 themes given by the Jam creators were Ocean and Another World. I wrote a small Game Design Document for a Lovecraftian-style fishing game recently, it lined up perfectly so I pitched it to them, they liked it and we went with it.
I was responsible for the overall game design and majority of art.
The game came 2nd overall out of 138 entries and 1st for graphics and was featured on the itch.io youtube channel.
You can play the game here (it’s strongly recommended you use a controller)
The game play involves traversing a misty body of water in an old fishing boat, in search of strange deep-sea creatures.
Players will need to catch these creatures and sell them to the Shopkeeper who will then provide them with upgrades for their ship, allowing them to catch more difficult creatures.
Players will need to prepare themselves with consumable upgrades before attempting to catch more difficult creatures as the mechanics take more skill the more powerful the fish. Using consumables and passive upgrades allows for an easier time the harder things get, but failing to catch the fish and capsizing will cause the player to lose those items and the money spent.
Players can unlock new zones within the map by finding quest items for the shop keeper. These new zones also contain new fish. A log book was added to promote a collector mentality, giving some depth to the game play.